Regular readers of these blogs have long since been bored with death (along with many other subjects that I’ve spoken about) with my talk about how “If only I could play more, my results would be much better.” Well, to some extent my argument has been borne out by my recent improved results. Starting with the last three rounds of the British Championships, when I finally felt I had begun to get into a better rhythm, I followed that up with winning two tournaments: the Jessie Gilbert Memorial at Coulsdon, and then the British Blitz qualifier at Newcastle.
How we use our queen is often taken for granted because it’s such a powerful piece. In this article I want to look at games where the queen played a crucial role.
The following game is a real classic.
In this series, which will hopefully form the backbone of a future video series, I’m going to focusing on middlegame ideas and concepts which turn up on a regular basis.
Editor’s note: Danny’s new video series has been recorded and will be available soon exclusively for Ginger GM.
And not just strategical concepts either, but also more psychological ones, like what to do in certain situations when you’re under pressure, for example. In this first part we’re going to be focusing on mastery of knight play in the middlegame.
[The first part of this article can be found at Danny’s Puzzles #1]
I was impressed by the response that I got to my problem solving article. Unlike most of the articles I tirelessly put up on gingergm.com, I actually got some responses!
Unfortunately there were one or two problems. Firstly it was impossible to tell if people were using an engine or not, so the answers had to be taken on trust. Clearly the other problem is the higher rated players will come up with the best answers. As I stated in the original article, the prize won’t always be awarded to the player who comes up with the technically best answers.
In the first game, I asked what was White’s best continuation here.
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